Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-digital-paper-texture-with-st-patrick-icons-4k |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture presents a lively and vibrant digital paper design themed around St Patrick’s Day. The pattern features a variety of playful, cartoon-style icons and symbols associated with the holiday, including shamrocks, leprechaun hats, golden trophies, mugs and glasses of beer, shamrock leaves, hearts, rainbows, decorated cookies, and other festive elements. The illustrations are crisp and colorful, primarily showcasing shades of green, yellow, orange, and red laid out on a rich dark green backdrop. The texture creates a smooth, flat surface feel with no apparent roughness or glossiness, emulating a high-quality printed digital paper suitable for decorative purposes. As a seamless, tileable texture with a clean and consistent pattern repeat, it is optimal for use in 3D modeling, game development, and visual effects projects where St Patrick’s Day motifs are needed. Its PBR readiness ensures compatibility with popular engines and software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture is ideal for festive environmental decorations, themed props, party visuals, and digital wrapping paper in both stylized and casual low-poly or cartoon-style scenes. The bright, cheerful design adds a unique celebratory touch to any 3D asset or environment requiring a culturally specific holiday flair.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.