Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-festive-drink-snack-pattern-texture |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review date
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This seamless 3D PBR digital paper texture features hand-drawn, cartoon-style illustrations of classic celebratory elements such as frothy beer mugs, pint glasses, soft pretzels, sausages on forks, and traditional green hats adorned with red feathers. The pattern is laid out on a warm beige, muted brown background that complements the bold yellow, green, and reddish-brown hues of the objects. The texture has a clean, illustrative surface with flat colors and minimal shading, providing a smooth matte appearance without complex surface details or roughness. No visible wear, dirt, or damage is present, emphasizing a clean and cheerful aesthetic suitable for festive and party scenes. This fully tileable pattern enables effortless repetition for large-scale coverage, making it perfect for digital paper applications, festive wallpapers, and props in 3D modeling. As a PBR-ready resource at 4K source resolution, it integrates well with modern 3D software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for use in stylized project settings such as virtual St. Patrick’s Day celebrations, event visualizations, packaging designs, and themed game environments, this texture brings a lighthearted, playful vibe to your renders with an unmistakable festive spirit.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.