Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-st-patrick-cartoon-digital-paper-pattern-4k |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture presents a playful and colorful digital paper pattern inspired by St Patrick's Day celebrations. The design uses flat, cartoon-style vector illustrations, repeating perfectly in a tileable 4K resolution, making it ideal for a variety of digital projects. The primary colors in this texture are vibrant greens, bright yellows, and splashes of white, with characters such as small leprechauns wearing classic green hats, mugs overflowing with frothy beer, gold coins, white flowers, and shamrocks. The surface of the texture is entirely matte and smooth, lacking any realistic material roughness or reflectivity, as it is designed more as a pattern than a physical material. No signs of wear, dirt, or damage are present, giving the pattern a clean, fresh, and cheerful look. This texture is perfect for use in festive 3D scene decorations, game assets, animated backgrounds, digital scrapbooking, and themed UI designs. It is compatible with popular 3D software and game engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. While it fits best in bright, joyful, or holiday-themed environments, it can also serve as a whimsical backdrop for product rendering or party invitations. Its tileability and bright color palette make it a go-to resource for any St Patrick's digital design or 3D visualization requiring a seamless, PBR-ready pattern with a cartoon aesthetic.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.