St Patrick Digital Paper Texture with Shamrocks and Golden Coins

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

St Patrick Digital Paper with Shamrocks and Golden Coins seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-st-patrick-digital-paper-pattern-texture-15
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture presents a festive digital paper pattern inspired by St Patrick's Day symbols. The design captures bright green shamrocks, shiny golden coins, warm horseshoes, and mugs of frothy beer set against a dark gray background. The elements are stylized with a flat cartoon-like appearance, featuring smooth surfaces and simple shading that emphasize clear shapes without roughness or gloss. The pattern repeats flawlessly, making it ideal for tileable applications in digital art, 3D modeling, game assets, and virtual environments requiring cheerful holiday motifs. Its clean, matte finish suits stylized scenes rather than realistic settings. This PBR-ready texture comes in 4K resolution and works seamlessly with software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use it to decorate virtual party games, festive backgrounds, or themed props, bringing a bright and playful touch to St Patrick's Day visuals or Irish cultural references. The combination of green, gold, and white against the neutral backdrop ensures versatile application across many 3D projects and graphic renderings.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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