featuring St Patrick Theme with Coins and Shamrocks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

featuring St Patrick Theme with Coins and Shamrocks seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-st-patrick-digital-paper-texture-with-coins-and-clovers
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a cheerful St Patrick's Day digital paper design, composed of hand-painted golden coins embossed with shamrocks and an assortment of shamrocks in different shades of green scattered across a warm cream background. The texture presents a flat, smooth surface typical of digital paper, without any metallic or rough surface attributes — ideal for stylized, festive scenes. The coins vary in size and gradient with subtle shading, giving a delicate 3D effect, while the shamrocks feature naturalistic watercolor textures and gentle tonal variations that add visual interest and depth. Small green dots and stars complement the pattern, enhancing overall richness. This texture is perfectly tileable and future-ready with PBR principles, optimized at 4K resolution for ultra-detailed rendering, suitable for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It’s best suited for creating whimsical and festive visual assets, including digital scrapbooking, game UI elements, themed environment props, party decor, greeting cards, and animation backgrounds. Its clean, colorful, and joyful style brings a distinctive Irish holiday vibe to any project requiring seamless patterned surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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