St Patrick Digital Paper Bundle Texture of Green & Gold St Patrick Hats and Shamrocks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

St Patrick Digital Paper Bundle of Green & Gold St Patrick Hats and Sha… seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-green-and-gold-festive-st-patrick-texture
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a festive pattern composed of richly colored green leprechaun hats accented with lustrous gold brims, interspersed with bright green shamrocks. Each hat has a smooth satin-like material quality with subtle highlights and shadows enhancing the slight curvature and fabric folds, creating a soft yet shiny appearance. The shamrocks are smooth leaf-shaped forms with gentle gradients and realistic veins giving depth. The overall surface is clean and polished, with a satiny finish balanced by metallic gold details that add a festive flair. The pattern tiles flawlessly for continuous 3D mapping, making it ideal for digital paper, game assets, and product visualization. Optimized for high-resolution 4K use, and PBR-ready, it integrates seamlessly within Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows. This texture is especially suitable for St Patrick’s Day themed scenes, holiday packaging, virtual festive decorations, or playful game environments that require a cheerful, elegant touch of Irish folklore motifs.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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