Seamless St

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

St seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-st-patrick-gnome-pattern-digital-paper
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a delightful St. Patrick's Day digital paper pattern featuring charming gnomes dressed in striped green hats and green-striped attire. The gnomes have pastel pink hair and rosy cheeks, with small brown shoes, set on a clean white background. The pattern is tileable with evenly spaced rows and columns of the gnome figure, creating a cohesive, playful design suitable for festive seasonal projects. The material primarily resembles a smooth, matte paper surface with no visible roughness, damage, or embossing. Colors include vibrant greens, soft pinks, and neutral browns, all in watercolor or hand-painted style for a gentle, artistic feel. This texture is PBR-ready and seamless, making it ideal for use in 3D modeling, game development, and product visualization where a cheerful, holiday-themed paper or fabric look is desired. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits designs for digital scrapbooking, festive props, and decorative elements in holiday-themed environments or packaging concepts. Its clean background and repeated motifs make it perfect for layering and pattern overlays in both 2D and 3D scenes where joyous St. Patrick's vibes are needed without overwhelming detail.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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