Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-st-patrick-hat-and-shamrock-pattern-texture |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR texture showcases a lively pattern inspired by St Patrick's Day, featuring green leprechaun hats accented with purple bands and golden buckles, interspersed with shamrocks in varying shades of green. The texture exhibits a smooth, flat material surface conveying a digital paper or fabric-like appearance, with clearly defined outlines around each element for a cartoonish, graphic style. The color palette is predominantly green with subtle variations from deep forest to light mint, complemented by the purple and gold accents of the hats. The surface is clean and matte, without any visible wear, pores, or roughness, reflecting a polished, festive design ideal for vibrant digital applications. This texture is fully tileable and PBR-ready at 4K resolution, making it perfect for seamless application in 3D modeling, game development, and digital paper rendering workflows. Compatible with software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits creative use cases such as festive props, themed backgrounds, holiday packaging, and virtual decor in fantasy or party scenes. Its cheerful, cartoon-style motif adds a playful, celebratory mood, ideal for designs focused on St Patrick's Day or Irish-themed environments where a crisp, colorful surface is required without complex material detailing or surface depth.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.