with Hand-Painted St

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

with Hand-Painted St seamless PBR texture preview
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Texture Info

IDst-patrick-seamless-pbr-green-gnome-and-shamrock-pattern-texture
CategorySt patrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a charming hand-painted pattern inspired by St. Patrick's Day motifs. The texture is dominated by a rich green base color, upon which whimsical gnome figures clad in mossy green attire with long twisting hats and prominent brown beards are arranged at regular intervals. Surrounding them are pots brimming with shiny golden coins, classic four-leaf shamrocks, stylized hearts with polka-dot and stripe patterns, and varying green dots and stars. The texture features a subtle watercolor effect, with soft, matte finishes and gentle color blends that evoke a warm, artisanal feel rather than a reflective or glossy surface. No significant wear, damage, or roughness disrupts its consistent coloration and smooth surface.

Designed as a seamless tileable fabric-like pattern, this texture is PBR-ready and ideal for use in 3D projects requiring thematic festive decoration, such as game assets, virtual environments, or holiday-themed product packaging. Compatible with major rendering engines and software including Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it can be used to add playful, artistic flair to character outfits, wallpaper simulations, gift wraps, or small-scale props. Its blend of soft greens and subtle illustrative details make it especially suited for cozy interior scenes, festive environments, and stylized renderings that benefit from an organic and handcrafted aesthetic.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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