Featuring St Patrick Green Shamrocks & Stars Pattern

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring St Patrick Green Shamrocks & Stars Pattern seamless PBR texture preview
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Texture Info

IDst-patrick-seamless-pbr-st-patrick-pattern-texture-with-shamrocks
CategorySt patrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-detail seamless 3D PBR texture portrays a charming St Patrick’s Day pattern rendered in a soft watercolor style. The texture features a repetitive array of green shamrocks, checkered bows, heart shapes adorned with small clover details, and subtle yellow stars on a clean white backdrop. The pattern elements showcase translucent, hand-painted brush strokes with varied green hues and subtle shading to give an organic, paper-like feel. The surface is matte and smooth, with no roughness or textures beyond the watercolor wash effect, emphasizing a light and airy festive mood. This 4K resolution and tileable texture is PBR-ready, crafted for easy use in 3D modeling, game development, and architectural visualization where a playful and distinctly Irish theme is required. Ideal for seasonal interiors, decorative props, fabric simulations, or themed environment designs, it integrates seamlessly with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows. Its bright, softly blended colors and repeated clover motifs make it uniquely fit for celebratory backgrounds, packaging, or digital assets emphasizing luck and festivity.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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