Seamless Agra Red Stone by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Agra Red Stone by Share Textures – PBR 3D Texture (8K ready)

IDagra-red-stone-by-share-textures-pbr-seamless-8k
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Agra Red Stone by Share Textures is a meticulously crafted PBR 3D texture that faithfully reproduces the natural characteristics of agra red stone a dense sedimentary rock prized for its rich red hues and intricate mineral veins. The base substrate of this stone primarily consists of fine-grained silicate minerals tightly bonded with iron oxide pigments which impart the material’s signature warm and deep red coloration. This texture captures the stone’s naturally low porosity and subtle weathering effects resulting in a surface finish that balances a polished appearance with slight unevenness to reflect authentic age and environmental exposure. The grain orientation and fine fissures are carefully represented enhancing the microstructure’s realism and providing a convincing tactile impression across advanced physically based rendering workflows.

In the PBR texture set the base color (albedo) channel accurately conveys the vibrant red tones and subtle pigment variations characteristic of agra stone forming a lifelike foundation for rendering. The normal map highlights delicate surface details such as small pits grain texture and minor cracks increasing the perceived depth and roughness of the stone’s surface. The roughness map finely controls transitions between polished and matte areas emulating the stone’s semi-reflective quality without introducing metallic reflections consistent with its non-metallic nature. Ambient occlusion is integrated to emphasize shadowed crevices and grain boundaries enriching the visual depth and texture contrast. The height/displacement map captures gentle undulations and natural imperfections enabling enhanced surface contouring and realistic relief when combined with parallax or displacement shading techniques. This texture pack is optimized for seamless tiling ensuring consistent shading and smooth artifact-free transitions across expansive surfaces.

Designed with compatibility for modern rendering engines this high-quality texture supports resolutions up to 8K making it an excellent choice for photorealistic visualizations in Blender Unreal Engine and Unity. It integrates seamlessly with Blender’s Principled BSDF shader Unreal Engine’s material workflows and Unity’s URP/HDRP Lit shaders by feeding the base color roughness normal ambient occlusion and height channels appropriately. For optimal results maintain consistent UV texel density and consider using triplanar or layered tiling methods to avoid visible repetition. Adjusting roughness levels or combining the normal map with height or parallax effects can further enhance the natural depth and tactile feel of the agra red stone surface enriching your 3D scenes with authentic high-resolution detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.