Weathered Stone Wall PBR Texture with Cracked Rough Surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Wall with Cracked Rough Surface seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-wall-texture-for-3d-32
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases an old weathered stone wall constructed from large, roughly rectangular white stone blocks. Each block displays a rough, uneven surface with pronounced cracks running across them, introducing a sense of age and wear. The stones are tightly arranged but unevenly shaped, reflecting natural quarrying rather than precise cutting, typical of historical masonry. Dirt and subtle discoloration punctuate the gaps and crevices between stones, enhancing the realism of this material. The stone surfaces have a matte finish with slight erosion texture and minimal moss or lichen presence, emphasizing a dry, exposed wall. The color palette leans toward cool and neutral grays and off-whites, with faint earth tones in dirt deposits. This tileable texture is PBR-ready, optimized for physically based rendering workflows in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It suits architectural visualization, game environments, and VFX work that require detailed aged stone surfaces depicting medieval streets, castle walls, or dungeon interiors. Its seamless tiling nature ensures smooth repetition without visible seams, perfect for extending large wall surfaces or outdoor rocky facades. This texture adds authenticity and wear to any stone wall modeling project, enhancing atmospheric scenes with its intricate cracks and natural imperfections.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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