This clean sandstone texture seamless high resolution up to 8ktexture offers a highly detailed and realistic representation of natural sandstone, a sedimentary stone primarily composed of quartz and feldspar grains bonded by mineral cements such as silica or calcite. The texture meticulously captures the characteristic granular structure and subtle porosity of sandstone, reflecting the fine layering and mineral aggregates formed through geological processes. Its surface finish ranges from smooth to slightly weathered, showcasing natural erosion and oxidation effects that add authentic depth and tactile variation. The warm, earthy tones arise from iron oxide pigments and subtle mineral content differences, providing a believable base color that maintains clarity and cohesion across large UV islands. This seamless clean sandstone texture seamless high resolution up to 8k is perfectly suited for stone textures in 3D projects, enhancing realism without visible tiling and supporting consistent visual quality in cinematic and real-time environments.
In terms of physically based rendering (PBR) channels, the ai texture clean sandstone texture seamless high resolution up to 8k excels in delivering accurate material responses. The BaseColor or Albedo map captures the nuanced color gradients and mineral patches typical of sandstone, while the Normal map accentuates surface details such as fine grain orientation, micro-roughness, and gentle undulations that simulate natural surface irregularities. Roughness maps are carefully calibrated to represent the moderately matte finish of sandstone, balancing light scattering without glossiness, and the Metallic channel remains minimal to reflect the stone’s non-metallic nature. Ambient Occlusion maps emphasize crevices and grain boundaries, enhancing shadowed areas for added depth, and Height or Displacement maps replicate surface porosity and weathering through subtle elevation changes, ideal for advanced parallax or tessellation techniques in Blender, Unity, and Unreal Engine.
Optimized for seamless integration in modern 3D pipelines, this tileable clean sandstone texture seamless high resolution up to 8k ensures crisp detail retention even on expansive UV islands, making it ideal for architectural visualization, environmental design, and cinematic rendering. For optimal results, adjusting the UV scale is recommended to maintain natural grain size without distortion, while fine-tuning roughness values can simulate different weathering stages—from freshly cut stone to aged, oxidized surfaces. Combining this texture with a subtle ambient occlusion layer and a light normal map pass enhances surface breakup without harsh details, further elevating realism. The included 3D preview facilitates accurate material visualization, helping artists and designers achieve consistent, high-quality stone textures across diverse workflows and platforms.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
