Natural Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural Sandstone Texture Seamless

Texture Info

IDnatural-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The natural sandstone texture seamless high resolution up to 8k offers an authentic representation of sedimentary stone material, characterized by a fine-grained quartz and feldspar base substrate bonded by natural cements like silica or calcium carbonate. This AI-generated texture captures the subtle variations in grain orientation and porosity that define sandstone’s weathered surface, including micro fissures and mineral inclusions that create a realistic, tactile finish. The color palette reflects the natural oxide layers and pigments typical of sandstone, ranging from warm beiges and soft reds to earthy browns, while the surface finish simulates a gently weathered, matte appearance that emphasizes the stone’s organic character without glossy reflections or metallic sheens.

In terms of physically based rendering (PBR), this tileable natural sandstone texture seamless high resolution up to 8k is meticulously crafted to provide detailed BaseColor/Albedo maps that capture the nuanced coloration and subtle tonal shifts. The Normal map encodes the delicate relief of grains and surface irregularities, enhancing the perception of depth and structure without adding geometry. The Roughness channel reflects the soft, non-reflective, and slightly porous surface typical of natural sandstone, while the Metallic channel remains near zero, accurately representing the non-metallic nature of stone. Ambient Occlusion maps emphasize crevices and shadowed areas within the texture, adding realism to lighting interactions. Height and Displacement maps are optimized for subtle parallax effects, allowing for enhanced realism in close-up views or high-detail environments.

Designed to integrate seamlessly with Blender, Unity, and Unreal Engine, this high-resolution texture streamlines stone workflows by tiling flawlessly across large surfaces without visible seams or repetition artifacts. The up to 8k resolution ensures that even expansive architectural visualizations, environment art, and concept prototypes maintain exceptional clarity and detail, supporting rapid look development and production-ready results. For best use, adjusting the UV scale to balance tile repetition and fine detail is recommended, along with fine-tuning roughness values to match your scene’s specific lighting conditions. Enhancing the height map intensity can further ground the material within the 3D environment, creating a convincing natural sandstone appearance that elevates your renders and real-time scenes alike.

This AI texture features a seamless natural sandstone texture with high resolution up to 8k, providing realistic stone textures and a detailed 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.