The Patterned Basalt Texture Seamless high resolution up to 8k offers a finely detailed and naturalistic representation of basalt rock, characterized by its dense, fine-grained volcanic composition. Basalt, primarily composed of plagioclase and pyroxene minerals, forms through rapid cooling of lava, resulting in a hard, durable stone with subtle crystalline patterns and occasional vesicles that contribute to its unique surface texture. This seamless texture captures the intricate arrangement of mineral grains and the subtle variations in porosity and weathering typical of basalt, with a slightly rough yet polished surface finish that highlights natural oxidation and color variations from dark grey to muted black hues with occasional hints of brown or greenish tones from oxide layers and mineral inclusions. The texture’s mineralogical complexity is reflected accurately across all PBR channels: the BaseColor/Albedo channel showcases the natural coloration and pigment distribution, while the Normal map emphasizes the fine grain orientation and minor surface irregularities without appearing overly sharp. The Roughness channel is calibrated to represent the semi-matte finish of basalt, balancing smoothness with natural surface wear, and the Metallic channel remains minimal, consistent with basalt’s non-metallic nature. Ambient Occlusion enhances subtle crevices and fissures, adding depth, while the Height/Displacement channel captures low-relief surface undulations, perfect for realistic parallax effects.
This tileable patterned basalt texture seamless high resolution up to 8k is designed to scale elegantly across expansive surfaces without visible seams, making it an ideal choice for architectural visualization, game environments, product mockups, and interior staging where natural stone realism is critical. Its high resolution ensures that even close-up views retain sharpness and detail, crucial for 3D previews and photorealistic rendering workflows. The texture is fully compatible out of the box with major engines such as Blender, Unreal Engine, and Unity, requiring minimal setup to integrate into your material libraries or shader graphs. To maximize realism, consider adjusting the UV scale to match the natural grain size of basalt in your scene, and subtly tune the roughness to reflect different weathering conditions—from polished volcanic rock to slightly worn exterior surfaces. Using a light normal or ambient occlusion pass can further enhance surface breakup, adding depth and visual interest without introducing repetitive artifacts often found in auto-generated textures.
The ai-generated patterned basalt texture seamless high resolution up to 8k offers a highly detailed stone texture ideal for realistic PBR materials in digital applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
