cracked stone wall PBR texture with rugged light gray rocks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Stone Wall With Rugged Light Gray Rocks seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-cracked-stone-wall-texture-with-rough-rocks
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-quality seamless PBR texture showcases a detailed cracked stone wall composed of large, rugged light grey rocks with an irregular, natural arrangement. Each stone exhibits prominent surface cracks and visible strain lines, emphasizing its weathered and raw stone features. The edges of the stones are sharply defined, and their surfaces display a rough matte finish with subtle variations in light and shadow enhancing the material depth. Beneath and between the stones, a dark dirt or gravel-like filler sits tightly packed, contrasting well with the pale stone surfaces. This texture is fully tileable, making it perfect for creating continuous rock walls or rocky ground details without obvious seams. It is PBR-ready, ensuring physically accurate shading in real-time engines and renders, suitable for Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D workflows. The material fits perfectly for creating natural rocky cliff faces, dungeon stone walls, rugged outdoor paths, or fantasy environments where weathered stone formations are needed. Its neutral grey color palette blends well into both realistic and stylized projects that require detailed geological surface representation with a strong sense of volume and authenticity.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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