Quartzite Glittering Mica free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Quartzite Glittering Mica

Texture Info

IDquartzite-glittering-mica
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Quartzite Glittering Mica texture is a meticulously crafted, high-quality seamless quartzite glittering mica asset designed specifically for realistic stone surfaces within modern PBR workflows. This premium texture captures the unique mineral composition of quartzite, which consists of tightly interlocked quartz grains forming a durable crystalline base substrate with low porosity. Embedded within this structure are delicate mica inclusions, whose flaky, reflective particles create a subtle yet distinct glittering effect. The natural quartzite base presents a polished yet slightly rough surface finish, reflecting authentic weathering and mineral layering visible in natural stone. The coloration features soft, earthy quartz tones enhanced by iridescent highlights from mica, delivering a lifelike and natural appearance that remains consistent across large surfaces without visible seams or repetitive patterns.*

In PBR terms, this tileable quartzite glittering mica texture set includes a comprehensive suite of maps at an impressive resolution of up to 8K, ensuring exceptional detail and clarity for photorealistic stone rendering in Blender, Unreal Engine, and Unity. The BaseColor/Albedo map accurately portrays the natural hues and mineral contrasts, while the Normal map conveys the fine grain orientation and subtle surface irregularities typical of quartzite. The Roughness map balances the polished quartz with the softer, reflective mica flakes to produce nuanced surface reflectivity, and the Metallic channel remains minimal, reflecting quartzite’s non-metallic nature. Ambient Occlusion enhances depth perception by simulating shadows along grain boundaries and crevices, and Height/Displacement maps contribute realistic dimensionality by accentuating natural undulations and mica layering, without overwhelming the texture’s subtle detailing.*

Designed for seamless integration into modern texturing workflows, this ai texture quartzite glittering mica maintains stability and realism across expansive UV islands and 3D models, making it ideal for architectural visualization, environment art, and other 3D projects. To optimize visual results, adjusting the UV scale is recommended to achieve the right texture detail density relative to scene requirements, while fine-tuning the Roughness map helps emphasize the delicate shimmering effect of mica particles without compromising quartzite’s characteristic finish. Incorporating slight height or parallax displacement further enhances realism by adding gentle depth variations, elevating the natural and immersive look of stone surfaces in your renders. This seamless quartzite glittering mica texture’s advanced 3D preview capabilities enable confident application and precise material setup for any project demanding premium stone textures.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.