Rough Uneven Stone — Rough Block Wall Block Wall Rough — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Uneven Stone — Rough Block Wall Block Wall Rough — PBR seamless 3D texture

IDrough-block-wall-rough-uneven-stone-blocks-patterned-weathered
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Uneven Stone seamless 3D texture is a meticulously crafted PBR material designed to replicate the authentic appearance of rough block walls and weathered stone surfaces commonly found in exterior masonry fortress walls and dungeon environments. The base composition reflects natural stone blocks formed from mineral-rich substrates characterized by a coarse grain orientation and inherent porosity that contributes to its uneven and jagged surface profile. These cast stone blocks exhibit subtle variations in color created by natural oxide layers and mineral pigments that lend a man-made yet organic feel to the textured wall. The surface finish is rugged and unpolished evoking precast stone elements and rock facades with a realistic roughness suitable for outdoor architectural cladding and brickwork applications.

Within the PBR workflow this material includes a comprehensive set of physically based maps: the Albedo (BaseColor) channel captures the nuanced earthy tones and subtle color shifts of weathered stone while the Normal map accurately conveys the intricate jagged relief and uneven block edges enhancing depth and realism. The Roughness map defines the variable matte finish typical of natural stone surfaces balancing light diffusion across patterned masonry without overly glossy spots. Ambient Occlusion emphasizes crevices and recessed areas between blocks providing natural shadowing for enhanced dimensionality. The Height map allows for precise displacement or parallax effects emphasizing the irregular surface topology and adding tactile depth in real-time and offline renderers alike. This texture is optimized for seamless tiling in resolutions up to 8K ensuring crisp detail retention for high-end visualization in Blender Unreal Engine and Unity.

Engineered for modern pipelines this rough block wall texture delivers reliable consistent shading results without the need for manual tweaking making it ideal for game engines and digital content creation platforms that demand both performance and visual fidelity. The included PNG and EXR formats support flexible workflows while calibration for the metal/rough workflow guarantees compatibility with physically based rendering standards. For practical application adjusting the UV scale to maintain natural block proportions and tuning the roughness slightly higher can enhance the weathered effect especially when simulating outdoor stone exposed to environmental wear. This careful balance of detail and optimization ensures that stonework cladding and brick walls achieve a convincing immersive look across diverse projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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