The Schist Flaky Mica Sheen texture is an expertly crafted, seamless AI-generated stone surface that authentically replicates the complex composition of natural schist rock enriched with flaky mica minerals. This texture captures the metamorphic base substrate’s layered structure, combining fine-grained mineral crystals with visible mica flakes that create a subtle, dynamic sheen. The mineral layers exhibit slight variations in grain orientation and porosity, reflecting the weathered characteristics of schist and resulting in a balanced surface finish that merges roughness with delicate reflective qualities. The color palette is grounded in earth tones typical of schist stone, featuring muted grays and browns accented by silvery mica highlights, which add depth and realism to the natural stone appearance. This intricate interplay of minerals and layers is expressed across all essential PBR channels, making the texture versatile for stone-related digital workflows.
In the PBR workflow, the BaseColor/Albedo map conveys the natural pigmentation and mineral diversity found in schist, while the Normal and Height/Displacement maps emphasize the flaky grain structure and subtle surface relief characteristic of mica-enriched schist. Ambient Occlusion enhances the perception of depth within the mineral crevices, providing realistic shadowing and dimensionality. The Roughness map precisely controls the mica’s characteristic sheen, delivering a gentle reflective quality without harsh highlights. The Metallic channel remains minimal to reflect the non-metallic nature of the stone’s mineral substrate. Designed at an ultra-high resolution of up to 8K, this tileable schist flaky mica sheen texture ensures flawless tiling without visible seams or repetitive artifacts, optimized for real-time 3D preview in major engines such as Blender, Unreal Engine, and Unity. This allows immediate visual feedback and efficient integration into architectural visualization, immersive game environments, and product mockups that demand authentic stone textures.
For practical use, adjusting the UV scale to a moderate level preserves the natural flaky mica pattern and avoids excessive repetition or loss of detail, maintaining the texture’s organic feel. Slightly increasing the roughness value can soften specular reflections and enhance the mica’s subtle sheen, creating a more natural stone surface appearance under varied lighting conditions. Using the height/displacement map carefully adds convincing surface breakup and tactile depth to the schist, enhancing realism without introducing unwanted geometry distortion. This comprehensive and meticulously designed seamless schist flaky mica sheen texture serves as an essential asset for artists and designers seeking high-fidelity stone textures that combine natural mineral composition with optimized digital performance across diverse 3D workflows and applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
