Smooth Basalt Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Basalt Texture Seamless

Texture Info

IDsmooth-basalt-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Smooth Basalt Texture Seamless high resolution up to 8k showcases the refined characteristics of basalt, a fine-grained volcanic rock primarily composed of plagioclase and pyroxene minerals. Its dense, compact structure results in a naturally smooth surface with minimal porosity, reflecting basalt’s inherent durability and weather resistance. This texture captures the subtle grain orientation and mineralogical composition that define basalt’s matte, dark-gray to black finish, often enhanced by minor oxide layers contributing to slight variations in tone. The polished yet slightly rough surface is ideal for replicating stone materials where a balance between natural ruggedness and smoothness is required. In physical-based rendering (PBR) workflows, the BaseColor channel conveys the nuanced dark hues and muted pigment variations, while the Normal map accurately simulates the gentle undulations and micro-roughness of the stone’s surface. The Roughness channel controls the semi-matte finish, avoiding extreme glossiness but retaining a believable tactile quality, and the Metallic channel is minimal, consistent with basalt’s non-metallic nature. Ambient Occlusion enhances the perception of depth in crevices and subtle surface irregularities, and the Height map supports realistic displacement effects for added geometric detail.

This tileable smooth basalt texture is created with advanced AI-driven workflows, ensuring a seamless repeat without visible borders, which is crucial for large UV islands commonly found in game assets or architectural visualizations. Its high resolution, up to 8k, guarantees exceptional detail retention even in close-up views, making it well-suited for real-time engines such as Blender, Unity, and Unreal Engine. The texture integrates effortlessly into modern pipelines, maintaining clarity and cohesion across various scenes—from cinematic renders and level dressing to detailed material studies. The seamless nature of this texture allows for efficient tiling on large surfaces while preserving natural detail and avoiding pattern repetition, which is essential for believable stone surfaces in 3D previews and interactive applications.

To optimize the visual fidelity when using this smooth basalt texture seamless high resolution up to 8k, it is recommended to keep UV scales consistent across your assets to prevent stretching and distortion. Adjusting the roughness values slightly can help tailor the surface reflectivity to specific lighting conditions, enhancing realism. Additionally, leveraging the Height/Displacement map in your shader setup will add convincing depth and tactile variation, further elevating the natural look of basalt stone within your project. This texture’s versatility and quality make it an excellent choice for artists and developers seeking a premium stone texture that performs reliably in both real-time and offline rendering environments.

The tileable smooth basalt texture seamless high resolution up to 8k offers a highly detailed and consistent ai texture with smooth basalt texture seamless high resolution up to 8k quality, ideal for creating realistic stone textures in PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.