River Pebbles Rounded Wet Look free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — River Pebbles Rounded Wet Look

Texture Info

IDriver-pebbles-rounded-wet-look
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The river pebbles rounded wet look texture authentically captures the intricate appearance of naturally smoothed stones found in riverbeds, presenting a premium stone surface distinguished by organically rounded shapes and a visually wet, glossy finish. This seamless, tileable texture is crafted from a mineral-based substrate typical of riverbed aggregates, combining polished pebbles bound by fine sediment and natural mineral adhesives. The pebbles display subtle color variations influenced by natural oxide layers and earthy pigments, enriching the stone texture’s realism. With low porosity due to water-polishing and gentle weathering effects that introduce slight surface erosion and micro-roughness, the material achieves an authentic tactile quality. The wet look is realized through a carefully calibrated reflective surface, simulating water’s sheen and producing a translucent, glossy effect characteristic of damp river stones.

This ai texture river pebbles rounded wet look set includes a comprehensive suite of PBR maps essential for advanced rendering workflows. The BaseColor map faithfully reproduces the nuanced pigment variations and oxide staining seen in natural rounded river pebbles, while the Normal and Height/Displacement maps emphasize micro-structural details such as subtle curvature and surface imperfections. The Roughness channel is critical for simulating the wet finish, with low roughness values creating a shiny, damp appearance, and adjustable settings allowing for variations from freshly wet to drying stones. The Metallic channel remains minimal, reflecting the non-metallic, organic composition of these stones. Ambient Occlusion enhances depth perception by simulating natural shadowing in the crevices between pebbles, promoting visual consistency across expansive surfaces.

Rendered at resolutions up to 8K, this tileable river pebbles rounded wet look texture ensures crisp, high-fidelity detail suited for large-scale architectural visualizations, game environments, and product mockups. It is optimized for seamless integration with major platforms such as Blender, Unreal Engine, and Unity, delivering predictable and reproducible results across different rendering engines. For optimal realism, it is recommended to maintain uniform UV scaling to prevent texture stretching and preserve consistent pebble sizing and detail density. Additionally, fine-tuning the roughness map provides control over the intensity of the wet look, adapting reflective qualities to various lighting conditions. The height and displacement data support advanced shading techniques like parallax occlusion, adding convincing depth and dimensionality to the stone surfaces.

Overall, this seamless river pebbles rounded wet look texture offers a highly detailed, natural stone appearance that elevates 3D projects requiring authentic wet stone surfaces. Its mineral-based composition, combined with carefully engineered PBR channels, delivers a visually rich and structurally consistent material that enhances immersion across architectural, gaming, and digital visualization platforms. The included AI-generated 3D preview enables precise material evaluation, ensuring this stone texture integrates seamlessly and maintains exceptional realism across all applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.