Natural Basalt Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Natural Basalt Texture Seamless

IDnatural-basalt-texture-seamless
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The natural basalt texture seamless high resolution up to 8k captures the complex and authentic characteristics of basalt a dense volcanic rock primarily composed of fine-grained minerals such as plagioclase and pyroxene. This stone texture exhibits the signature dark gray to nearly black coloration enriched by subtle variations from microscopic mineral inclusions and natural weathering effects. The surface finish is matte with a slight roughness typical of unpolished basalt showcasing minimal porosity and a compact grain structure that enhances durability and realism. These intrinsic qualities contribute to a natural stone appearance that is ideal for architectural visualization game environments and interior design projects where authentic stone surfaces are essential. The tileable natural basalt texture seamless high resolution up to 8k ensures a uniform and continuous look across extensive UV islands eliminating visible seams and repetition artifacts for a truly seamless experience.

This AI texture natural basalt texture seamless high resolution up to 8k is expertly designed for physically based rendering (PBR) workflows. The base color or albedo channel faithfully represents the muted and earthy tones of basalt with natural tonal shifts that mimic mineral deposits and subtle oxidation layers. The normal map reveals fine grain orientation and delicate surface irregularities enhancing the perceived depth and tactile roughness without over-exaggeration. The roughness channel reflects the stone’s inherent matte finish carefully balancing light diffusion to avoid any unrealistic gloss while supporting believable weathering and aging effects. Consistent with basalt’s non-metallic nature the metallic channel remains flat while ambient occlusion adds realistic shadowing around grain boundaries and crevices grounding the texture in natural light interaction. Height and displacement maps highlight micro-relief and surface undulations crucial for adding physical depth and tactile complexity in close-up 3D preview renders.

Optimized for seamless integration into modern 3D pipelines this natural basalt texture seamless high resolution up to 8k is fully compatible with Blender Unity and Unreal Engine ensuring predictable and repeatable results on various 3D models. Its extremely high resolution supports detailed close-up inspection without loss of fidelity making it suitable for large-scale architectural visualization and product mockups. For best results it is recommended to maintain consistent texel density across assets and carefully adjust UV scaling to prevent stretching or visible repetition. Additionally fine-tuning the roughness channel can simulate a range of surface conditions from freshly quarried basalt to weathered stone adding versatility and realism across diverse lighting environments.

The seamless natural basalt texture in high resolution up to 8k offers a detailed and realistic stone texture ideal for PBR applications requiring natural basalt texture seamless high resolution up to 8k quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.