Seamless 3d texture pbr 8k polished marble stone surface for elegant designs free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k polished marble stone surface for elegant designs

Texture Info

IDseamless-3d-texture-pbr-8k-polished-marble-stone-surface-for-elegant-designs
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed 8K PBR polished marble stone surface, meticulously crafted to replicate the refined appearance of veined marble slabs commonly used in elegant architectural and interior design applications. The material primarily consists of a natural calcite substrate with interspersed mineral veins, forming characteristic stone cracks and organic patterns. These veins and fissures, visible through the BaseColor (Albedo) map, display subtle variations in tone and translucency that enhance the realism. The polished surface finish results from fine grinding and buffing processes, producing a smooth, glossy top layer that reflects light softly, captured effectively in the Roughness map with low roughness values indicating high reflectivity.

The geometric form of this texture is based on large, rectangular stone slabs typically found in upscale stone floors and countertops. The texture’s seamless tiling allows it to cover expansive surfaces without visible repetition or edge artifacts, maintaining the illusion of continuous marble. The Normal map encodes the gentle undulations and micro-surface imperfections inherent to natural stone, while the Height (Displacement) map subtly emphasizes minor surface depth variations such as shallow veins and cracks. Ambient Occlusion enhances shadowing in crevices and around edges, accentuating the three-dimensional feel. The Metallic channel is appropriately set to near zero, as marble is a non-metallic material, ensuring physically accurate light interaction.

Compositionally, the marble texture simulates a compact, low-porosity stone structure with minimal weathering, typical of polished interior stone slabs. The mineral aggregates within the marble create the veined patterns, ranging in color from soft whites and creams to deeper grays and subtle blues, reflected in the BaseColor map for natural color variation. The surface’s smooth edges and refined polishing contribute to its sophisticated appearance and tactile quality, making this texture especially suitable for high-fidelity renders in Blender, Unreal Engine, and Unity, where realistic lighting and reflections are essential.

For optimal use, it is advisable to adjust the UV scale carefully to align with the expected stone slab dimensions in your scene, preventing overly repetitive patterns or disproportionate veining. Additionally, fine-tuning the roughness map can help balance the glossiness for different lighting environments, while blending the Height and Normal maps can enhance depth perception without overloading the shader. This texture’s high resolution and detailed material maps ensure flexibility and realism across a variety of digital projects requiring premium polished marble surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.