Seamless 3d texture pbr 8k rhyolite igneous rock speckled stone rough stone natural free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k rhyolite igneous rock speckled stone rough stone natural

Texture Info

IDseamless-3d-texture-pbr-8k-rhyolite-igneous-rock-speckled-stone-rough-stone-natural
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate surface characteristics of rhyolite, a fine-grained igneous rock formed through rapid cooling of high-silica lava. The material exhibits a naturally speckled appearance, resulting from its heterogeneous mineral composition, primarily composed of quartz, feldspar, and biotite crystals embedded within a dense volcanic glass matrix. This texture closely replicates the rough, uneven grain distribution and subtle color variations inherent to rhyolite, ranging from muted grays and earthy browns to occasional reddish hues, reflecting natural pigmentation and minor weathering effects.

Structurally, the rhyolite surface presents a complex, irregular grain pattern with fine to medium-sized speckles distributed across a rugged stone substrate. The geometric form is organic and irregular, typical of natural rock faces or boulder surfaces rather than uniform tiling patterns. Its porosity is relatively low, indicative of the compactness of volcanic rock, but slight surface weathering and micro-fractures are visible, contributing to the rough tactile feel. The surface finish is matte and unpolished, emphasizing the coarse texture without reflective metallic qualities, consistent with rhyolite’s natural stone characteristics.

In terms of PBR channel mapping, the BaseColor (Albedo) accurately reflects the subtle mineral color palette and speckled distribution, while the Normal map enhances the perception of micro-relief and grain depth, simulating the uneven, rough surface morphology. The Roughness map is calibrated to emphasize the matte, non-reflective quality of rhyolite, avoiding any specular highlights that would suggest a polished stone. The Metallic channel remains near zero, as rhyolite contains no metallic elements influencing surface reflectivity. Ambient Occlusion enhances shadowing within crevices and grain boundaries, adding visual depth. Height/Displacement maps provide additional dimensionality, ideal for parallax effects or tessellation in real-time engines.

This texture is fully optimized for high-fidelity rendering in Blender, Unreal Engine, and Unity, supporting seamless tiling to cover extensive surfaces without visible repetition. Its 8K resolution ensures fine detail retention even at close camera angles, making it suitable for architectural visualizations, environmental assets, or digital sculptures requiring authentic igneous rock materials. For practical use, it is recommended to adjust UV scaling to balance detail density and avoid texture stretching, and to finely tune roughness values when simulating wet or weathered conditions. Blending height and normal maps can further enhance surface realism by adding subtle relief variances, crucial for interactive lighting scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.