The Fieldstone Mix Irregular Mosaic texture is a meticulously crafted, AI-generated seamless material that perfectly replicates the natural complexity of weathered fieldstone surfaces. This high-resolution texture, supporting up to 8K detail, features a tileable pattern composed of mineral-rich fieldstones irregularly arranged and bonded together with subtle cementitious binders and fine aggregates. The composition captures the tactile essence of uneven, porous stone mosaics formed through natural geological processes and environmental exposure. Its matte surface finish exhibits slight textural variation, conveying an authentic, unpolished aesthetic typical of outdoor stonework that has aged gracefully over time. Earthy pigments and oxide layers subtly influence the BaseColor/Albedo channel, presenting a harmonious palette of soft grays, warm browns, and muted ochres that add depth and realism without visible seams or distracting repetition across large-scale applications.
This seamless fieldstone mix irregular mosaic texture includes a comprehensive set of physically based rendering (PBR) maps designed to deliver accurate material response in modern 3D engines such as Blender, Unreal Engine, and Unity. The Normal and Height/Displacement channels emphasize the intricate relief and fine surface irregularities of the stone and binder interface, enhancing depth and dimensionality. Roughness maps capture the natural variation in surface reflectivity, clearly differentiating between the smoother cementitious binder areas and the rougher, more porous stone faces. The Ambient Occlusion channel adds subtle shadowing in crevices and between stones, increasing the overall realism of the mosaic pattern. The Metallic channel remains minimal, reflecting the predominantly non-metallic, mineral-based composition of natural fieldstone. Together, these channels produce a clean, repeatable texture that scales flawlessly, supporting seamless tiling without artifacts or pattern repetition.
Optimized for clarity and stability, this ai texture fieldstone mix irregular mosaic material is ideal for stone-related 3D workflows requiring realistic, natural surfaces. Whether used in architectural visualization, game environments, or product mockups, it elevates projects by providing detailed and tactile stone textures enhanced by an interactive 3D preview for accurate material assessment. To achieve the best visual outcome, adjusting the UV scale is recommended to balance intricate detail with seamless repetition on expansive surfaces. Additionally, fine-tuning the roughness channel can enhance surface variation for added depth without introducing harshness. Combining the Height/Displacement map with parallax or displacement rendering techniques further emphasizes the natural breakup of the mosaic pattern, creating convincing surface relief while maintaining optimal performance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
