Slate Cleft Surface Layered free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Slate Cleft Surface Layered

Texture Info

IDslate-cleft-surface-layered
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The slate cleft surface layered texture is an exquisitely detailed representation of natural sedimentary stone, capturing the stratified composition characteristic of cleft slate formations. This ai texture slate cleft surface layered showcases thin mineral sheets bonded together by natural cementing agents, forming a finely layered structure with subtle grain orientation and slight porosity typical of weathered stone. The surface finish balances a slightly rough, matte appearance with delicate cleft fractures and fissures that convey the tactile irregularities and micro-detail inherent to genuine slate. Earthy gray hues dominate the BaseColor/Albedo channel, enhanced by nuanced variations that reflect mineral impurities and oxide layers, bringing a lifelike depth and realism to the stone texture. The Normal and Height/Displacement maps emphasize the intricate layered topography and fissured cleft pattern, delivering convincing three-dimensional depth and surface relief while maintaining a seamless, tileable design ideal for large-scale applications.

Within the physically based rendering (PBR) workflow, this seamless slate cleft surface layered texture ensures consistent structural fidelity across all channels. The Roughness map accurately captures natural variations in surface reflectivity caused by weathering and micro-roughness, producing realistic light diffusion and subtle specular highlights. The Ambient Occlusion channel intensifies shadowing in crevices and overlaps within the layered stone, enhancing contrast and realism in both real-time and offline renders. Maintaining a non-metallic profile through the Metallic map prevents unnatural reflections, faithfully representing the stone’s inorganic composition. Available at resolutions up to 8K, this tileable slate cleft surface layered texture delivers crisp, high-quality detail suitable for demanding cinematic renders or immersive real-time environments in Blender, Unreal Engine, and Unity, all while preserving perfect seamless repeatability and high fidelity.

Designed for use on expansive stone surfaces where detailed micro-geometry and visual consistency are paramount, this ai-generated slate cleft surface layered texture excels in conveying the natural complexity of stratified stone formations. To optimize results, it is recommended to carefully adjust UV scaling to maintain uniform texel density, preventing distortion or blurring of the cleft pattern. Additionally, fine-tuning the roughness map allows precise control of the stone’s reflectivity to suit various lighting scenarios and artistic styles. Employing the height and parallax displacement maps can further enhance the tactile feel of layered fractures, adding immersive depth and natural shadowing that enrich both real-time 3D preview workflows and offline render quality. This approach streamlines the creation of authentic stone materials without compromising performance or realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.