Stone Wall Walling — Wall Walling Stonework Stone Tile Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stone Wall Walling — Wall Walling Stonework Stone Tile Wall — PBR seamless 3D texture

IDstone-tile-wall-stone-wall-walling-stonework-rough-roughhewn
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stone tile wall texture represents a meticulously crafted man-made masonry surface primarily composed of roughhewn stone tiles set in a uniform seamless pattern ideal for 3D texturing applications. The base substrate consists of durable natural mineral stone chosen for its authentic exterior stonework appearance and balanced porosity that subtly captures natural weathering and aging effects. This porosity contributes to the stone’s tactile depth allowing surface roughness and grain orientation variations to enhance the overall realism. The finish remains naturally coarse and unpolished preserving a raw rugged character typical of exterior masonry. Warm earthy pigments combined with oxide layers infuse the stone tiles with natural color shifts faithfully rendered in the albedo channel to maintain an organic stone color without artificial saturation or synthetic hues.

As a fully physically based (PBR) 3D texture this asset includes all essential texture maps required for realistic rendering workflows: albedo (base color) normal roughness ambient occlusion and height (displacement). The albedo map captures the mineral stone’s authentic pigments and subtle chromatic variations while the normal map details the fine roughhewn surface texture and grain orientation. Roughness maps define different reflectivity levels between weathered and fresher stone surfaces enhancing the tactile visual contrast. Ambient occlusion intensifies shadowing within crevices and mortar joints to boost three-dimensional depth perception. The height map provides precise displacement data enabling accurate replication of the stone’s uneven surface contours suitable for both real-time engines like Unreal Engine and Unity as well as offline rendering in Blender. Metallic values are minimal consistent with the non-metallic nature of natural stonework.

Offered in high-resolution 4K with an optional ultra-detailed 8K version this seamless and tileable 3D texture is optimized for modern digital content creation pipelines. Its seamless design ensures distortion-free tiling across expansive surfaces without obvious repetition maintaining natural proportions and visual fidelity. This makes it highly compatible with popular platforms such as Blender Unreal Engine and Unity. For optimal results it is recommended to carefully adjust the UV scale to preserve the authentic size of stone tiles and fine-tune roughness settings to match your specific lighting environment. This careful calibration enhances realism whether applied to exterior facades or detailed interior stone walling projects ensuring the texture interacts naturally with light and environmental reflections.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.