This high-resolution PBR texture showcases a dense accumulation of natural stone pebbles, offering irregular shapes and a variety of muted colors including grays, dark blues, soft tans, and whites. The texture presents a close-up view of naturally weathered small to medium-sized stones with subtle surface imperfections and smooth edges. The natural randomness of pebble placement and size variation avoids any pronounced patterns or repetition, contributing to an authentic ground or rocky surface appearance. Ideal for use in 3D applications such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture can enhance outdoor environments, riverbeds, garden paths, and coastal scenes with realistic stone detail. Its detailed diffused lighting captures subtle shadows and highlights, helping to create depth without visible tilt or directional orientation. This texture is not and works best as a detailed, singular surface representation rather than a repeating pattern.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.