Dirty Slate Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Slate Texture Seamless

Texture Info

IDdirty-slate-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Dirty Slate Texture Seamless high resolution up to 8k, a meticulously crafted tileable texture designed within the stone category to bring authentic slate surfaces to your 3D projects. This texture captures the natural composition of slate—a fine-grained, foliated metamorphic rock—characterized by its layered mineral structure primarily composed of quartz, muscovite, and chlorite. The texture reveals subtle variations in grain orientation and porosity, reflecting the weathered yet durable surface typical of slate. Its finish appears slightly rough with muted matte tones, exhibiting the muted gray and earthy pigments derived from natural mineral oxides and organic deposits within the stone. These details are carefully preserved to ensure a realistic representation that adapts seamlessly across large surfaces without visible repetition or seams.

The Dirty Slate Texture Seamless is optimized for physically based rendering workflows, featuring detailed PBR channels that enhance material authenticity. The BaseColor or Albedo map highlights the nuanced color variations and natural pigment layering, while the Normal map conveys the intricate surface relief and subtle undulations of slate’s foliated layers. The Roughness channel defines the tactile quality of the stone’s slightly coarse surface, balancing matte and semi-dull reflections typical of unpolished slate. Metallic values remain low, consistent with the non-metallic mineral composition, and Ambient Occlusion enhances depth perception in crevices and fissures. Height or Displacement maps provide fine-scale relief, perfect for adding dimensionality and realism in close-up renders or real-time engines. This comprehensive channel setup ensures compatibility and visual fidelity in Blender, Unreal Engine, and Unity with minimal configuration.

Rendered in ultra-high resolution up to 8k, this tileable dirty slate texture ensures crisp details and seamless repetition across extensive 3D environments, making it ideal for architectural visualization, game environments, product mockups, and interior staging. The texture’s clean, repeatable pattern scales elegantly without visible seams, preserving natural imperfection that avoids the monotony of auto-generated surfaces. For optimal results, it is recommended to maintain consistent UV scale across your assets to keep texel density uniform, which prevents distortion or stretching of the slate pattern. Additionally, adjusting roughness values slightly can enhance the weathered appearance or simulate different finishes, from dry stone to subtly damp surfaces, allowing fine control over your material’s final look.

This tileable dirty slate texture seamless high resolution up to 8k offers a highly detailed, AI texture with realistic stone textures and a 3D preview for accurate PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.