This seamless PBR texture captures a detailed representation of cracked and weathered rocky ground composed of large, fractured stone slabs. The uneven stone surfaces are marked by an intricate network of deep crevices and fine cracks, creating a realistic and rugged appearance. The rocks exhibit subtle erosion marks and stratified layering effects that give them a natural, aged quality. Patches of soil and dirt fill the gaps between the stones, blending organically with the predominantly cool grey and muted beige color palette. The texture’s matte finish emphasizes the roughness and weathered look of the stone, with worn edges and minor surface imperfections enhancing visual authenticity. The tileable nature of this texture ensures smooth repetition, making it perfect for expansive outdoor ground surfaces or close-up rocky terrain in 3D environments. Its PBR-ready setup includes accurate maps for diffuse, normal, roughness, and ambient occlusion, facilitating realistic lighting responses in engines such as Blender, Unreal, Unity, 3ds Max, and Cinema 4D. This texture is ideal for applications requiring a natural, rocky ground look — from mountainous cliffs and rugged cave floors to ancient, weathered dungeon pavements and fantasy outdoor paths. It works excellently in architectural visualizations, game designs, and VFX scenarios where detailed, worn stone surfaces are needed without obvious repetition or tiling artifacts. The combination of fine cracks, earth patches, and varied stone shapes offers a versatile, high-fidelity material for any rock-related 3D asset or environment.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.