This seamless PBR stone texture showcases a weathered and rugged stone wall composed of irregularly shaped slabs arranged in an organic, non-uniform pattern. Each stone exhibits detailed surface imperfections, including cracks, chips, and erosion marks that speak to long-term natural wear. The stones have a predominantly cool gray palette with subtle brown and blue undertones that add depth and realism. Between the stones, dark mortar-like crevices harbor vibrant green moss patches and lighter lichen speckles, enhancing the aged, damp appearance of the surface. The rough, matte stone surfaces feature natural stratification and fine scratches, creating tactile variety and depth in 3D renders. This texture is perfectly tileable and PBR-ready for seamless integration into projects using Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, or other 3D modeling and game design software. Ideal for medieval dungeon walls, rocky cliffs, castle exteriors, or realistic cave environments, it provides authentic atmospheric detail that enhances fantasy or natural outdoor scenes alike. Its combination of weathered stone with mossy growth makes it fitting for scenes conveying age, abandonment, or moist climates, creating versatile terrain and architectural surfaces with a strong visual story.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.