Weathered Stone Wall PBR Texture with Rough Limestone Blocks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Wall with Rough Limestone Blocks seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-wall-texture-for-3d-40
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture features weathered limestone blocks arranged in a stacked stone wall pattern. Each block displays natural roughness with pronounced surface details, including subtle cracks, chips, and erosion marks typical of aged stone. The blocks vary slightly in size and shape but maintain an overall rectangular form, creating a structured yet organic look. The color palette showcases cool beige to light gray tones with uneven shading and dusty patches emphasizing the texture’s aged character. The mortar lines between the stones are shadowed and filled with dirt-like material, enhancing depth and realism. This texture is fully tileable and PBR-ready, enabling easy integration into diverse 3D projects without visible seams. Perfect for enhancing realistic medieval walls, castle façades, dungeon environments, or rocky outdoor structures in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its detailed surface roughness and natural imperfections add authenticity suitable for architectural visualization, game environments, and VFX scenes seeking natural stone aesthetics with weathered charm.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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