Rough Slate Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Slate Texture Seamless

IDrough-slate-texture-seamless
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Slate Texture Seamless high resolution up to 8ktexture delivers an outstanding and authentic representation of natural slate stone surfaces expertly crafted to capture the intricate mineral composition and weathered characteristics of genuine rough slate. This tileable rough slate texture seamless high resolution up to 8k highlights the fine-grained foliated layers typical of slate where microscopic mineral platelets such as quartz and mica align in parallel to create a subtly uneven yet cohesive surface. The base substrate is primarily composed of metamorphic rock minerals that contribute to the distinctive dark gray to bluish hues enriched further by natural oxide layers and trace pigment variations. The surface finish is naturally rough and slightly porous with visible micro-cracks and fissures that reflect years of geological weathering and environmental exposure giving the texture a realistic depth and tactile quality ideal for stone textures in 3D environments.

This ai texture rough slate texture seamless high resolution up to 8k is optimized for physically based rendering (PBR) workflows and features carefully designed texture channels that enhance its realism. The BaseColor (Albedo) channel conveys the nuanced slate coloration with subtle pigment shifts from deep charcoal to muted blue-gray tones. The Normal map faithfully replicates the stone’s micro-relief layered grain orientation and rough surface undulations enhancing the perception of depth and natural roughness. The Roughness map is finely tuned to simulate the semi-matte slightly coarse finish of rough slate balancing light reflection and diffuse scattering for believable material interaction. Metallic values remain minimal consistent with the non-metallic nature of slate while the Ambient Occlusion channel accentuates crevices and fissures adding shadow depth and dimensionality. The Height/Displacement map captures subtle stratifications and surface irregularities enabling realistic parallax and displacement effects in real-time 3D previews.

With an impressive resolution of up to 8K this seamless rough slate texture is perfect for demanding projects that require exceptional detail retention even on large UV islands. It integrates smoothly with popular 3D software such as Blender Unreal Engine and Unity providing consistent and repeatable results across archviz game environments and product visualization. For optimal outcomes maintaining consistent texel density on UV maps is recommended to avoid distortion or pattern stretching. Slight adjustments to the roughness channel can help tailor the material’s response to different lighting conditions or simulate aging effects while subtle tweaks to height or parallax settings enhance the natural depth perception of the slate surface offering a highly realistic 3D preview experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.