Weathered Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Sandstone Texture Seamless

Texture Info

IDweathered-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The weathered sandstone texture seamless high resolution up to 8ktexture captures the intricate composition of natural sandstone, a sedimentary rock primarily composed of quartz and feldspar grains bound together by mineral cements such as silica, calcium carbonate, or iron oxides. Over time, weathering processes introduce porosity and subtle surface erosion, creating a richly detailed patina characterized by faint cracks, pitting, and uneven grain orientation. The surface finish exhibits a matte, slightly roughened appearance typical of aged sandstone, with warm earth tones enhanced by iron oxide pigments that impart subtle reddish and yellowish hues. This natural aging effect is reflected across the texture’s PBR channels: the BaseColor/Albedo map reveals varied mineral coloration and weather-induced staining; the Normal map defines the micro-relief of granular aggregates and surface imperfections; Roughness is calibrated to reflect the stone’s diffused matte finish; Metallic is minimal to nonexistent, consistent with non-metallic stone; Ambient Occlusion emphasizes crevices and depth; and Height/Displacement maps simulate the layered stratification and eroded surface detail with precision.

Designed at an ultra-high resolution of up to 8k, this seamless weathered sandstone texture is optimized for modern 3D workflows, ensuring exceptional clarity and cohesion even on large UV islands. Its tileable nature allows for effortless repetition without visible seams, making it ideal for a wide range of applications including architectural visualization, realistic game environments, product mockups, and interior staging scenarios. The texture integrates seamlessly out-of-the-box with industry-standard software such as Blender, Unreal Engine, and Unity, accelerating iteration cycles by maintaining consistent visual fidelity across different rendering engines. Generated using advanced AI-driven workflows, the texture balances crisp detail with controlled noise to achieve a natural, believable weathered stone look that enhances realism without overwhelming the scene.

When applying the weathered sandstone texture seamless high resolution up to 8ktexture in your projects, consider adjusting the roughness and normal intensity to better match your specific lighting rig and environmental conditions. Fine-tuning these parameters helps anchor the material within the scene, enhancing the tactile quality of the stone surface. Additionally, scaling UV coordinates thoughtfully ensures the granular detail remains proportionate to the geometry, preventing unnatural repetition or blurring. This approach allows you to fully leverage the texture’s high-resolution detail for stunning, authentic stone appearances in both real-time and offline rendered scenes.

This AI-generated weathered sandstone texture offers a seamless, tileable design in high resolution up to 8K, providing realistic stone textures with a detailed 3D preview for accurate PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.