Pebble Cement Floor — Pebble Cemented Floor Cemented Floor Pebble — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Pebble Cement Floor — Pebble Cemented Floor Cemented Floor Pebble — PBR seamless 3D texture

IDpebble-cemented-floor-pebble-cement-floor-flat-rough-stones
Surfaces, smooth, rough
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The pebble cemented floor texture is a meticulously crafted seamless PBR 3D texture designed to replicate the intricate composition of a man-made outdoor surface where small stones and gravel are embedded in a cementitious matrix. The base substrate reflects a mineral-rich cement blend typically composed of Portland cement and fine aggregates which acts as a durable binder holding together the rounded pebbles and rough gravel aggregates. This combination creates a flat yet textured surface that balances hardness with subtle surface irregularities typical of pathways roads or walls exposed to weathering. The surface finish is naturally rough and slightly porous showcasing a realistic interplay of light and shadow that highlights the diverse stone sizes and cement porosity. Natural pigments and oxide layers influence the albedo channel producing an authentic color variation that mimics real-world dusty cement and stone hues while the normal map captures the fine relief of pebbles and micro-surface details enhancing the tactile feel of the floor.

Physically based rendering channels are carefully calibrated for optimal realism and performance. The albedo (BaseColor) map contains detailed tileable coloration with subtle tonal shifts reflecting mineral content and weathered stones. The normal map enhances depth perception by simulating the roughness and height differences between the smooth cement surface and embedded small stones. Roughness maps effectively communicate the contrast between the cement’s matte finish and the slightly glossier pebbles enabling realistic reflections and light diffusion in real-time and offline renderers. Height or displacement maps allow subtle parallax effects for added dimensionality making it ideal for use in advanced render engines. Ambient occlusion maps provide natural shadowing in crevices and between stones reinforcing the material’s rugged outdoor appearance. The metallic channel is minimal to none reflecting the non-metallic nature of cement and stone consistent with a physically based material workflow optimized for Blender Unreal Engine and Unity pipelines.

This texture set is provided in high-resolution 4K with an optional 8K upgrade for high-end visual fidelity ensuring crisp detail for close-up renders and expansive environments. Available in PNG and EXR formats it supports tileable use cases without visible seams making it highly versatile across digital content creation tools and game engines. For best results it is recommended to adjust UV scale to maintain natural pebble sizing relative to the scene context and fine-tune roughness to match specific lighting conditions enhancing realism and integration. Its balanced detail and performance make this pebble cemented floor texture ideal for architectural visualization game environment design and any project requiring an authentic man-made outdoor surface with reliable shading and minimal manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.