Seamless 3d texture pbr 8k rubberized surface with peeling vinyl and paint splatter effects free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k rubberized surface with peeling vinyl and paint splatter effects

Texture Info

IDseamless-3d-texture-pbr-8k-rubberized-surface-with-peeling-vinyl-and-paint-splatter-effects
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture, rendered at an impressive 8K resolution, features a highly detailed rubberized surface characterized by peeling vinyl layers combined with vivid paint splatter effects. The base material is a synthetic polymer rubber substrate, offering a slightly porous yet durable surface that has experienced natural weathering and surface decay. Adhesive binders hold the peeling vinyl layers firmly, while the paint overlays—composed of oil and chalk pigment-based coatings—create a striking contrast between wet and dry textures. This complex layering introduces a rich interplay of roughness and smoothness, with the vinyl’s curled edges and cracked paint chips enhancing the tactile realism of the material. The overall finish is matte-rubberized with sporadic glossy paint splatters, capturing the nuances of age and wear on industrial and automotive surfaces alike.

Within the PBR workflow, the BaseColor channel reflects the muted rubber tones interspersed with the bright, weathered vinyl hues and multicolored paint splatters. The Normal map captures the subtle relief of peeling edges and layered paint thicknesses, while the Roughness channel varies to replicate the combination of matte rubber and glossy paint finishes. The Metallic channel remains near zero, consistent with non-metallic polymers, but the Ambient Occlusion enhances shadowing under lifted vinyl edges and paint cracks. The Height/Displacement map effectively conveys the surface’s depth variations, emphasizing peeling and splattered paint relief with precision. This texture is fully optimized and Unreal Engine, Blender, and Unity ready, ensuring seamless integration into high-detail projects requiring photorealistic materials with authentic wear and weathering effects.

Ideal for automotive detailing, industrial design, or artistic visualizations, this rubberized surface texture allows for flexible customization. When applying, consider adjusting UV scale to maintain consistent detail on large surfaces and fine-tune roughness values to emphasize either the rubber’s matte quality or the paint’s glossy highlights. Using height or parallax mapping can further enhance the tactile depth and realism, especially where vinyl peeling is prominent. This seamless 8K texture is a versatile and reliable asset for creating believable, weathered surfaces that elevate any 3D environment or rendering pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.