Seamless 3d texture pbr 8k painted brick surface with weathered effect free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k painted brick surface with weathered effect

Texture Info

IDseamless-3d-texture-pbr-8k-painted-brick-surface-with-weathered-effect
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an 8K resolution painted brick surface with a convincingly weathered effect that captures the essence of aged urban architecture. The base substrate is a mineral-rich ceramic brick, exhibiting a naturally rough and porous structure typical of traditional masonry. Over this, layers of paint bind to the surface with varying adhesion, creating cracked and peeling paint effects that reveal chalky deposits and subtle oxide layers beneath. These pigments and mineral colorants contribute to the authentic faded and worn appearance, while the paint’s degradation patterns—such as fine fissures, chips, and discoloration—reflect prolonged exposure to environmental factors like moisture and sun bleaching. The texture’s surface finish balances between matte and slightly roughened paint, replicating the tactile feel of weather-beaten facades with realistic material aging and decay.

In PBR terms, the BaseColor (Albedo) channel clearly portrays the multi-tonal painted brick hues with detailed pigment variations and subtle paint wear. The Normal map emphasizes the unevenness of the brick grain orientation and the peeling paint layers, enhancing the tactile depth and roughness of the surface. Roughness values vary naturally, with more polished, intact paint areas contrasting against the matte, chalky deposits and eroded spots. The Metallic channel remains minimal, reflecting the non-metallic nature of both brick and paint. Ambient Occlusion highlights crevices among the bricks and paint cracks for enhanced depth perception, while the Height (Displacement) map accentuates the peeling paint contours and brick edges, ideal for parallax or tessellation effects to boost realism in close-up renders.

Optimized for seamless tiling, this texture repeats continuously without visible seams or artifacts, making it ideal for large-scale urban, architectural, and environment renders requiring authentic painted brick facades with convincing weathered decay. Its ultra-high 8K resolution ensures sharp detail retention across various scales, perfectly suited for Unreal Engine, Blender, and Unity workflows. For best results, adjust the UV scale to maintain natural brick proportions and fine-tune roughness to balance between glossy paint remnants and matte chalky areas. Employing the height map for parallax displacement can significantly enhance surface realism, especially in close camera shots, by emphasizing the paint’s peeling effect and the bricks’ rough texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.