This seamless 3D texture presents an ultra-high-definition 8K resolution cracked leather surface, meticulously crafted to capture the fine grain detail and natural wrinkles found in aged, pebbled leather. The material composition reflects the complex organic structure of leather, showcasing an intricate network of natural fibers and grain orientation, combined with subtle porosity and wear patterns that develop over time. The base substrate, representing tanned animal hide, is enriched with realistic binders and oils that contribute to its slightly flexible yet durable character. The surface finish is matte with gentle scuffs and cracks, adding authenticity to the worn appearance, while underlying pigments and oxide layers simulate the natural variation in color and tone seen in vintage leather goods and furniture upholstery.
In terms of physically based rendering (PBR) channels, this texture excels in realism and detail. The BaseColor (Albedo) map displays a nuanced palette of deep browns and warm earth tones, punctuated by darker cracks and subtle discolorations that emulate natural dye absorption and wear. The Normal map enhances the tactile quality, emphasizing the fine grain and wrinkled surface contours, giving depth to every crease and fissure. Roughness values are carefully calibrated to reflect the slightly uneven surface finish typical of cracked leather, with scuffed areas exhibiting higher roughness and smoother patches showing moderate gloss. The Metallic channel remains nearly absent, consistent with organic leather’s non-metallic nature. Ambient Occlusion enhances shadowing within crevices, boosting depth perception, while the Height/Displacement map offers precise relief for advanced rendering techniques like parallax occlusion, perfectly suited for close-up views in Blender, Unreal Engine, or Unity.
Designed for seamless tiling, this texture ensures smooth, continuous repetition across large surfaces without visible seams or boundaries, making it ideal for detailed leather goods visualization, vintage furniture restoration projects, or character equipment in 3D applications. Its readiness for Unreal and Blender environments facilitates efficient integration into real-time engines and offline renders alike. For optimal results, it is recommended to slightly reduce the UV scale to retain high-frequency grain detail on smaller objects, and to fine-tune roughness maps to balance between worn matte areas and occasional subtle gloss, enhancing the natural variation and tactile authenticity of the cracked leather surface. This comprehensive PBR material offers a versatile and realistic solution for anyone seeking to replicate fine, aged leather with exceptional visual fidelity and technical accuracy.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
