Seamless 3d texture pbr 8k baked enamel surface with lacquer finish and powder coated look free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k baked enamel surface with lacquer finish and powder coated look

Texture Info

IDseamless-3d-texture-pbr-8k-baked-enamel-surface-with-lacquer-finish-and-powder-coated-look
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture is a meticulously crafted representation of a baked enamel surface enhanced with a glossy lacquer finish and a durable powder coated look. The base material simulates a metal substrate, typically steel or aluminum, treated with enamel binders and cured to form a robust ceramic-like layer. This enamel coating is reinforced by finely dispersed pigments and oxide layers that provide rich color depth and resistance to weathering. The lacquer finish adds a smooth, reflective topcoat that protects the enamel beneath while contributing to the photorealistic sheen characteristic of high-quality industrial metal surfaces. Subtle embossed and etched patterns, combined with polished and anodized metal details, enrich the texture’s intricate surface complexity and industrial appeal.

Rendered in exceptional 8K resolution, this PBR texture fully supports physically based rendering workflows, offering detailed and accurate material channels for realistic visualization. The BaseColor map captures the nuanced color variations and subtle gloss of baked enamel with lacquer, while the Normal and Height maps convey the embossed patterns and fine surface relief. The Roughness channel balances the high gloss of the lacquer finish with the powder coated matte areas, providing a believable interplay between polished and textured metal. Metallic values emphasize the underlying metal substrate’s reflective qualities, and Ambient Occlusion enhances depth perception in crevices and embossed areas. This comprehensive channel setup ensures seamless tiling and high fidelity in Unreal Engine, Blender, and Unity environments, making it ideal for automotive, appliance, and industrial design visualization.

For practical application, it is recommended to adjust the UV scale carefully to maintain the realism of embossed details without visible repetition, especially for close-up renders. Additionally, fine-tuning the roughness map allows control over the lacquer’s glossiness, enabling the texture to adapt to various lighting conditions or specific material requirements. This texture excels in scenarios where a smooth yet durable protective coating with a decorative industrial look is essential, offering a photorealistic and highly versatile solution for complex 3D projects requiring seamless, high-resolution baked enamel surfaces with lacquer finish and powder coated characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.