Seamless 3d texture pbr 8k smooth concrete surface with weathered steel accents free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k smooth concrete surface with weathered steel accents

Texture Info

IDseamless-3d-texture-pbr-8k-smooth-concrete-surface-with-weathered-steel-accents
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a meticulously crafted blend of smooth concrete and weathered steel, captured in stunning 8K resolution to deliver photorealistic PBR results. The base material is a dense mineral composite concrete, carefully finished to exhibit a sleek, polished surface with subtle porosity that reflects natural wear over time. Interlaced with this is weathered steel, characterized by its oxidized metal surface with rich rust streaks and salt stains typical of prolonged industrial exposure. The steel accents present a rough, corrugated texture that contrasts the smooth concrete, adding depth and realism to the material composition. Pigments within the concrete provide a muted grey tone, while oxide layers on the metal surfaces contribute varying hues of burnt orange and brown, enhancing the visual complexity of the texture.

In terms of PBR channels, the BaseColor/Albedo map highlights the smooth concrete’s uniform light grey color, punctuated by the rusty, weathered steel details. The Normal map captures fine surface irregularities, from the subtle grain orientation in the concrete to the ridged steel corrugations, creating convincing light interaction. Roughness values vary across the texture, with the polished concrete showing lower roughness for a soft sheen, while the weathered steel patches exhibit higher roughness due to corrosion and accumulated grit. The Metallic channel selectively emphasizes the steel elements, distinguishing them from the non-metallic concrete. Ambient Occlusion enhances the depth around crevices and surface transitions, and the Height/Displacement map accurately portrays the slight elevation differences between the smooth concrete base and the raised, rusty steel accents.

Designed for seamless tiling, this 8K texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, making it ideal for architectural visualization, industrial game environments, and realistic scene rendering. For best results, it is recommended to adjust the UV scale to maintain the natural grain and rust detail, and to fine-tune the roughness map to balance the smoothness of the concrete against the weathered steel’s textured finish. This approach ensures a realistic material blend that convincingly integrates smooth surfaces with subtle corrosion effects, perfect for enhancing industrial scenes with detailed, lifelike materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.