Seamless 3d texture pbr 8k smooth rubber surface with textured rubber detail and matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k smooth rubber surface with textured rubber detail and matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-smooth-rubber-surface-with-textured-rubber-detail-and-matte-finish
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a smooth rubber surface characterized by finely textured rubber details and a subtle matte finish, expertly crafted to emulate authentic rubber materials. The base substrate reflects a polymer composition typical of natural and synthetic rubber, offering a soft yet durable tactile quality. Adhesive binders within the material provide cohesion, while microscopic abrasion marks and slight surface irregularities simulate realistic wear and weathering. The texture’s colorants rely on muted black and dark gray pigments, producing a uniformly matte appearance without gloss, enhancing the natural rubber look. The porosity is minimal, consistent with dense rubber surfaces, preserving a solid and slightly pliable feel that is ideal for automotive parts, footwear soles, and other rubber-based 3D assets requiring both visual and physical accuracy.

Rendered at an impressive 8K resolution using physically based rendering (PBR) workflows, this texture leverages detailed PBR channels to capture the material’s inherent properties. The BaseColor/Albedo map conveys the smooth, uniform coloration with subtle tonal shifts revealing minor surface imperfections. The Normal map accentuates the textured rubber pattern, highlighting fine grain orientation and abrasion marks that add depth and tactility. The Roughness channel defines the matte finish by controlling surface reflectivity, ensuring a soft, diffuse response to lighting without unwanted shine. The Metallic channel remains near zero, as rubber is non-metallic, while the Ambient Occlusion map enhances shadowing in crevices, emphasizing surface detail. The Height/Displacement map subtly reproduces low-relief textures, contributing to realistic parallax effects in close-up renders.

Designed for seamless tiling, this 3D texture guarantees continuous coverage without visible seams or repetition artifacts, making it highly versatile for large-scale applications. It is fully optimized and Unreal, Blender, and Unity ready, supporting efficient integration into diverse 3D pipelines. For practical deployment, adjusting the UV scale to maintain the natural proportion of rubber grain is recommended, along with fine-tuning the roughness map to match specific lighting conditions or wear scenarios. This ensures that the smooth rubber texture remains convincingly realistic, whether applied to vehicle tires, protective gear, or industrial components, delivering both visual authenticity and technical reliability across platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.