This seamless 3D texture showcases a rough fabric surface crafted from woven textile fibers arranged in intricate interlacing patterns. The base material emulates a natural canvas substrate composed primarily of dense organic fibers tightly bound by fine polymeric binders, delivering a durable yet tactilely coarse fabric. Subtle variations in fiber thickness and grain orientation create a porous structure with realistic micro-roughness and occasional surface irregularities, such as gentle folds and creases. Pigments embedded within the fiber bundles provide a natural, muted color palette highlighted by slight tonal shifts, while the surface finish retains a matte, unpolished look characteristic of untreated woven fabrics. This detailed composition is meticulously captured across multiple PBR channels to ensure photorealistic rendering.
In the PBR workflow, the BaseColor (Albedo) channel conveys the fabric’s natural color nuances and pigment distribution, accurately reflecting the interplay of dyed fibers and shadowed inner threads. The Normal map emphasizes the fine thread interlacing and subtle surface undulations, enhancing the perception of depth and fiber texture without adding geometric complexity. Roughness values vary organically to represent the tactile coarseness of the fabric, with slightly higher roughness on exposed fibers and softer values in recessed areas. The Metallic channel remains close to zero, as this organic textile lacks metallic elements, while Ambient Occlusion deepens shadowed crevices between threads, intensifying the woven pattern’s dimensionality. The Height (Displacement) channel captures the fabric’s physical relief, including raised threads and fabric folds, supporting advanced parallax effects and realistic surface deformation.
Rendered at an ultra-high 8K resolution, this seamless texture ensures exceptional clarity and detail even on large-scale surfaces, making it ideal for high-fidelity applications in Blender, Unreal Engine, and Unity. Its seamless tiling capability allows continuous application over expansive areas without visible seams or repetitive artifacts, significantly enhancing realism in 3D fabric modeling. Whether used for clothing simulations, upholstery visualization, or textile design projects, this texture provides a versatile and physically accurate material foundation.
For optimal results, it is recommended to adjust the UV scale to balance the visibility of woven patterns according to the object’s size, and to fine-tune the roughness channel within your rendering engine to achieve the desired tactile feel—from soft canvas to more rugged, weathered fabric surfaces. Leveraging the height map with subtle parallax mapping can further amplify the fabric’s three-dimensional qualities, delivering a convincing tactile experience in close-up renders.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
