Seamless 3d texture pbr 8k rough plaster surface with chalky plaster and fine cracks free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k rough plaster surface with chalky plaster and fine cracks

Texture Info

IDseamless-3d-texture-pbr-8k-rough-plaster-surface-with-chalky-plaster-and-fine-cracks
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed rough plaster surface characterized by a chalky plaster appearance interspersed with fine cracks, captured at an impressive 8K resolution using physically based rendering (PBR) techniques. The base material simulates a mineral-rich plaster substrate traditionally composed of lime, sand, and fine aggregates, bound together with organic and inorganic adhesives that contribute to its porous and weathered nature. The chalky finish reflects the subtle accumulation of calcium carbonate deposits and pigment oxides, creating a matte surface with natural imperfections that enhance the aged, worn effect. These delicate fine cracks suggest natural drying and shrinkage patterns, adding authenticity and intricate detail to the texture’s overall composition.

In the PBR workflow, the BaseColor (Albedo) map captures the muted, off-white to pale gray tones characteristic of chalky plaster with slight variations caused by pigment layering and surface wear. The Normal map highlights the roughness and subtle undulations of the plaster surface, emphasizing the fine cracks and coarse grain orientation of the mineral aggregates. The Roughness channel governs the matte finish by providing varied light diffusion across the surface, replicating the porous and diffused reflectivity typical of aged plaster. The Metallic map is minimal to nonexistent, reflecting the non-metallic nature of the plaster material. Ambient Occlusion enhances the depth perception within the micro crevices and fine cracks, while the Height/Displacement map conveys realistic surface relief, crucial for accurate parallax effects and shadowing in real-time rendering environments.

Designed for seamless tiling without visible repetitions or seams, this 8K texture is optimized and Unreal Engine, Blender, and Unity ready, making it ideal for architectural visualization, game environments, and any 3D project requiring realistic plaster surfaces. The high resolution ensures that even close-up views maintain exceptional clarity and detail, while the physically accurate PBR maps facilitate realistic interaction with light sources and environmental reflections. For optimal results, adjusting the UV scaling to maintain natural grain size and fine crack density is recommended, and fine-tuning the roughness parameter can help tailor the matte finish to specific lighting conditions or artistic styles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.