Seamless 3d texture pbr 8k faded paint surface with peeling paint and matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k faded paint surface with peeling paint and matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-faded-paint-surface-with-peeling-paint-and-matte-finish
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed faded paint surface characterized by peeling paint layers and a subtle matte finish. The underlying base substrate resembles weathered metal, where the original paint layers have chipped and worn away over time, exposing oxidized metal patches beneath. This aged appearance is realistically conveyed through carefully balanced pigments and oxide layers that simulate the natural discoloration and fading caused by prolonged exposure to environmental conditions. The texture’s porosity and fine cracking patterns reflect the gradual breakdown of binders and adhesives, while subtle roughness variations capture the tactile feel of peeling and flaking paint. The matte finish softens light reflections, enhancing the worn, distressed look typical of aged surfaces on vehicles, industrial objects, or urban walls.

In terms of PBR channel composition, the BaseColor/Albedo map accurately reproduces the faded paint hues alongside exposed metallic patches with natural color transitions and chipped details. The Normal map encodes fine surface irregularities such as cracked paint edges and peeling layers, adding dimensionality and realism. Roughness values are carefully tuned to represent the matte finish, preventing overly glossy reflections while highlighting areas where paint has eroded. The Metallic map differentiates metal exposed beneath the paint from non-metallic painted regions, enhancing realism in engine rendering pipelines. Ambient Occlusion contributes soft shadows in crevices formed by peeling paint and surface imperfections, while the Height/Displacement map provides subtle depth cues, ideal for parallax effects or displacement in high-quality 3D renders.

Rendered in an impressive 8K resolution, this texture is optimized for seamless tiling, enabling continuous application across large surfaces without visible seams or repetitive patterns. It is fully compatible and Unreal, Blender, and Unity ready, offering artists and developers a versatile material for realistic aged surface renders in games, visualizations, or cinematic scenes. For best results, it is recommended to adjust the UV scale to emphasize the peeling paint details appropriately, and fine-tune the roughness map in your shader to match the desired weathering intensity—subtle increases in roughness can enhance the perception of wear and matte finish authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.