Seamless 3d texture pbr 8k cracked stone surface with deep cracks and matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cracked stone surface with deep cracks and matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-cracked-stone-surface-with-deep-cracks-and-matte-finish
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a cracked stone surface characterized by deep cracks and a matte finish, capturing the natural ruggedness and weathered appeal of real stone. The base substrate is a dense mineral composite typical of sedimentary rock, with fine grain orientation that enhances the intricate fissures and surface irregularities. The stone’s porosity and weathering are evident through subtle surface pits and erosion marks, while the matte finish results from a naturally oxidized layer combined with fine mineral dusting that diffuses light softly. The coloration is dominated by muted earth tones with subtle pigment variations reflecting mineral impurities, providing a realistic and organic appearance.

Rendered at an ultra-high 8K resolution, this cracked stone seamless texture is fully PBR-compliant, ensuring physically accurate material representation across all standard channels. The BaseColor (Albedo) map captures the nuanced pigmentation and weathered color shifts, while the Normal map emphasizes the pronounced deep cracks and fine surface bumps to add convincing depth. The Roughness channel defines the matte, non-reflective finish typical of aged stone, contrasting with a near-zero Metallic value that confirms the non-metallic mineral composition. Ambient Occlusion enhances shadowing within cracks and crevices, providing strong visual detail, and the Height/Displacement map accentuates the rugged surface topology, ideal for parallax or tessellation effects in 3D environments.

This texture is designed for seamless tiling, allowing continuous coverage without visible borders or repetition artifacts, making it highly suitable for large-scale applications such as terrain, architectural visualization, or game environments. It is fully ready for integration into popular 3D software such as Blender, Unreal Engine, and Unity, supporting PBR workflows efficiently. For practical usage, adjusting the UV scale to match the intended stone size is recommended, while fine-tuning the roughness channel can help simulate varying degrees of surface weathering or moisture, enhancing realism in different lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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