Seamless 3d texture pbr 8k scuffed plastic surface with fingerprints and water stains details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k scuffed plastic surface with fingerprints and water stains details

Texture Info

IDseamless-3d-texture-pbr-8k-scuffed-plastic-surface-with-fingerprints-and-water-stains-details
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed scuffed plastic surface, meticulously crafted to capture the authentic appearance of well-used polymer materials. The base substrate is a durable plastic polymer, exhibiting subtle surface wear and micro-abrasions typical of prolonged handling. Embedded within the texture are visible fingerprints and water stains, enhanced by greasy and oil slick effects that simulate oils and residues left by human contact. Dust particles and smudged elements add an additional layer of realism, reflecting the material’s exposure to everyday environmental factors. The surface finish is predominantly matte with localized glossy patches where the oily residues accumulate, creating a nuanced interplay between rough and slick areas. Colorants manifest as faintly tinted pigments that mimic discoloration from dirt and water exposure, further enriching the visual complexity of the plastic surface.

In terms of PBR channel mapping, the BaseColor/Albedo texture reveals the subtle variations in color caused by fingerprints, stains, and dust, while the Normal map captures the fine scuff marks and surface imperfections, delivering realistic micro-detail and depth. The Roughness channel effectively contrasts the matte scuffed areas against the smoother, oil-coated patches, allowing for dynamic light reflections. The Metallic map remains minimal or near zero, reflecting the non-metallic nature of the plastic, whereas the Ambient Occlusion map accentuates crevices and depressions around fingerprints and scratches to enhance shadowing and depth. The Height/Displacement map adds tangible surface relief, emphasizing the tactile irregularities of the scuffed plastic, fingerprints, and water stains. This 8K resolution texture ensures exceptional clarity and detail, making it ideal for close-up renders and high-fidelity visualizations.

Designed for seamless tiling, this photorealistic texture is perfectly optimized for use in Blender, Unreal Engine, and Unity, supporting physically based rendering workflows with ease. Its high resolution and detailed layering make it an excellent choice for product visualization, consumer electronics, and industrial design projects that demand an authentic, worn plastic surface. For optimal results, it is recommended to adjust the UV scale to maintain the natural size of fingerprints and scuff marks, and to fine-tune the roughness values to balance the interplay between matte and glossy areas, enhancing realism under varied lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.