Seamless 3d texture pbr 8k scratched glass surface with wet paint and paint splatter accents free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k scratched glass surface with wet paint and paint splatter accents

Texture Info

IDseamless-3d-texture-pbr-8k-scratched-glass-surface-with-wet-paint-and-paint-splatter-accents
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a highly detailed scratched glass surface, enhanced with wet paint drips and scattered paint splatter accents, all rendered at an impressive 8K resolution. The base material mimics a transparent mineral glass substrate with subtle micro-abrasions and wear marks, achieved through fine scratches and fingerprint smudges that add authentic weathering effects. The wet paint elements appear as viscous polymer-based binders, layered unevenly across the surface, with pigment-rich droplets and splatters creating dynamic color contrasts. These paint details simulate the interaction between liquid paint and glass, reflecting a semi-glossy finish that captures natural drying patterns and adhesion irregularities on a smooth, yet imperfect, glass pane.

In terms of physical material properties, the texture’s PBR channels are meticulously crafted to replicate realistic surface behavior: the BaseColor/Albedo channel displays the subtle translucency of glass combined with opaque paint hues, while the Normal map encodes fine scratches, paint thickness variations, and scattered droplets to emphasize depth and surface complexity. The Roughness map balances the polished glass areas with rougher, matte paint splatters and dried drip edges, creating a convincing tactile feel. The Metallic channel remains minimal, reflecting the non-metallic nature of glass and paint, while Ambient Occlusion enhances the perception of paint layering and recessed scratches. Height/Displacement data further accentuates the surface irregularities, enabling enhanced parallax effects and realistic shadowing in 3D environments.

Optimized for seamless tiling, this texture supports unrestricted application across large surfaces without visible repetition, making it ideal for architectural visualization, high-fidelity product design, and game assets that demand photorealistic glass materials with natural wear and artistic paint effects. It is fully compatible and Unreal, Blender, and Unity ready, ensuring easy integration into physically based rendering workflows. For best results, it is recommended to adjust the UV scale to maintain consistent scratch and paint detail density, and to fine-tune the roughness channel to simulate the desired wetness level of the paint drips for enhanced realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.