Seamless 3d texture pbr 8k velvet fabric surface with soft plush finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k velvet fabric surface with soft plush finish

Texture Info

IDseamless-3d-texture-pbr-8k-velvet-fabric-surface-with-soft-plush-finish
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-realistic velvet fabric surface, expertly crafted at an impressive 8K resolution using advanced PBR (Physically Based Rendering) techniques. The base substrate of this material is a densely woven organic fabric composed of fine fibers intricately aligned to replicate the natural nap and pile direction characteristic of genuine velvet textiles. The soft, plush finish is achieved through subtle variations in fiber density and orientation, creating a tactile surface with a slight sheen that reflects light delicately. Colorants in the form of rich dyes penetrate the fibers uniformly, preserving the fabric’s smooth, luxurious appearance without compromising the depth or vibrancy of the hue. This texture's surface finish mimics the tactile softness and gentle luster of velvet by accurately simulating micro-surface details and fiber-level porosity, resulting in a visually rich and convincing fabric model for digital applications.

In the PBR workflow, the BaseColor or Albedo channel captures the velvet’s deep, saturated coloration and subtle shifts in tone caused by fiber orientation and nap direction. The Normal map encodes the fine grain and plush fiber geometry, enhancing the tactile feel with realistic surface undulations and softness. The Roughness channel is carefully balanced to portray the fabric’s low specular reflection, displaying a soft, matte finish with delicate highlights where the nap catches the light. As velvet is a non-metallic woven textile, the Metallic map remains near zero, emphasizing the organic nature of the fibers. Ambient Occlusion enhances depth perception by simulating shadowing in fiber clusters and folds, while the Height or Displacement map provides subtle relief, enabling detailed parallax effects for enhanced realism in close-up views.

This velvet fabric seamless texture is fully optimized and ready for integration into popular 3D software environments such as Blender, Unreal Engine, and Unity. Its seamless tiling ensures smooth repetition over large fabric surfaces without visible seams or pattern breaks, making it ideal for high-end fashion design, upholstery visualization, and interior rendering projects requiring rich, realistic textile materials. For optimal results, it is recommended to adjust the UV scale to match the intended fabric grain size and to fine-tune the roughness map to balance the plush softness and subtle sheen according to the lighting conditions of the scene. This approach maximizes the natural appearance of the velvet surface, ensuring a visually compelling and immersive material experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.