This hand-painted teal tile texture features a high-quality ceramic base substrate, skillfully crafted to showcase the organic variations and subtle grain typical of hand-applied pigments on porous mineral surfaces. The binders used in the original tile manufacturing process create a durable yet slightly uneven surface, lending an authentic tactile feel that is perfectly captured in this seamless PBR material. The surface finish exhibits a semi-gloss glaze with gentle weathering and minor surface irregularities, enhancing the realism by reflecting how light interacts with the slightly roughened, hand-finished ceramic glaze. The teal coloration is achieved through carefully layered oxide pigments, which provide rich depth and natural color variation, visible in the BaseColor channel and supported by subtle height and normal map details.
In this PBR texture set, the BaseColor (Albedo) channel faithfully reproduces the nuanced teal shades and pigment distribution, while the Normal map emphasizes the delicate brush strokes and ceramic grain orientation. The Roughness channel reflects the semi-gloss finish with moderate variability, simulating the microsurface irregularities caused by hand glazing, and the Metallic channel remains near zero, consistent with the non-metallic ceramic material. Ambient Occlusion enhances the perceived depth around tile edges and subtle surface inconsistencies, while the Height (Displacement) map highlights fine surface relief, capturing the brushwork and glaze thickness variations. This texture is meticulously crafted at up to 8K resolution, ensuring exceptional detail and clarity for close-up rendering in Blender, Unreal Engine, and Unity, making it ideal for architectural visualizations, game environments, and interior design projects.
When applying this hand-painted teal tile texture, consider tuning the UV scale to match the natural size of ceramic tiles for realistic proportions. Adjusting the roughness values slightly can help simulate different levels of glaze wear or surface polish depending on the environmental context—lower roughness for freshly glazed tiles or higher for aged, weathered surfaces. The height map can also be utilized to enhance parallax effects subtly, adding convincing depth to the tile surface without excessive geometry. This approach ensures that the texture maintains its authenticity and visual impact across various rendering engines and lighting conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.