Seamless 8K PBR 3D Texture Of Smooth Polished Slate Stone Tile With Dark Neutral Tones An…

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Of Smooth Polished Slate Stone Tile With Dark Neutral Tones An… seamless PBR texture preview

Texture Info

IDseamless-8k-pbr-3d-texture-of-smooth-polished-slate-stone-tile-with-dark-neutral-tones-and-flat-finish
CategoryTile
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR 3D texture showcases a smooth, polished slate stone tile designed with dark neutral tones and a flat finish, ideal for realistic digital material applications. The tile presents a refined geometric form, typical of square or rectangular floor tiles, arranged in a tight grid pattern with minimal grout lines. The base material is natural slate, a fine-grained metamorphic rock composed primarily of clay minerals and quartz. This substrate provides the foundation of the texture, characterized by subtle layering and natural fissures that give the stone its signature veined appearance. The smooth polished surface results from mechanical grinding and buffing, reducing surface roughness while preserving the stone’s intrinsic grain and tonal depth.

The composition of this texture includes the slate's natural mineral aggregates tightly bonded within a low-porosity matrix, minimizing weathering effects and water absorption. The binders in the physical counterpart are inherent to the geological formation, but digitally the texture simulates this cohesion through precise normal and height maps that replicate the micro-reliefs and subtle undulations of the stone surface. The flat finish is represented in the roughness map with low values, indicating a near-satin sheen without overt glossiness, suitable for indoor environments. Colorants are naturally occurring pigments within the slate, captured in the BaseColor (Albedo) map, featuring gradients of charcoal, graphite, and muted greys that contribute to a neutral palette adaptable to various design schemes.

From a PBR perspective, the BaseColor map conveys the diffuse color and subtle chromatic variations of the natural stone, while the Normal map enhances the perception of fine grain and smooth ridges, adding depth and realism under dynamic lighting. The Roughness map is finely tuned to maintain a predominantly flat finish with slight variance to simulate natural imperfections. The Metallic channel is consistently low, as slate is a non-metallic material, ensuring accurate light absorption and reflection behavior. Ambient Occlusion enriches shadow detail around tile edges and fissures, reinforcing the tile’s dimensionality. The Height/Displacement map provides additional relief for parallax or tessellation effects, allowing enhanced surface interaction in real-time engines.

This texture is fully optimized for integration with Blender, Unreal Engine, and Unity, offering high fidelity at 8K resolution that supports close-up renders and large-scale architectural visualizations. For practical use, adjusting the UV scale to match real-world tile dimensions ensures seamless repetition without noticeable tiling artifacts. When fine-tuning roughness, slight increases can emulate wear or cleaning variations, adding authenticity to the material. Combining height maps with normal maps can improve surface detail perception, especially in interactive environments utilizing parallax occlusion mapping or displacement shaders.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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